Action: James playing catch with his friend, Kevin.
Dialogue: Sounds of running, laughter.
Timing: 6-7 seconds.
Camera Angle: MS.
Props: -


Action: Kevin pulls James' collar roughly during play.
Dialogue: James shouting, Kevin saying sorry.
Timing: 15 seconds.
Camera Angle: BCU.
Props: Shirt.

Action: Kevin and James arguing.
Dialogue: Fighting, saying not to talk to each other, crying.
Timing: 10 seconds.
Camera Angle: MCU.
Props: -
 
Action: James as a toddler, playing in the park.
Dialogue: General sounds of the park.
Timing: 8 seconds.
Camera Angle: LS, camera panning.
Props: Ball, park environment.


Action: See James enjoying himself playing with a ball.
Dialogue: James making a new friend in the park.
Timing: 14-15 seconds.
Camera Angle: CU.
Props: Ball.

Action: James playing with a new friend.
Dialogue: Laughter, playing sounds. 
Timing: 7-8 seconds.
Camera Angle: MLS.
Props: Ball.
 
Action: Walking towards baby James in his crib
Dialogue: No dialogue.
Timing: 5 seconds.
Camera Angle: LS.
Props: -


Action: Close up of baby James playing with his mother.
Dialogue: Baby James' mother talking to him.
Timing: 8-9 seconds.
Camera Angle: MLS.
Props: Toys.

Action: Focus on the baby's face to show innocence and joy.
Dialogue: -
Timing: 3-4 seconds.
Camera Angle: CU.
Props: Toys, crib.
 
The film begins by showing baby James in his crib, playing with his toys and his mother – an atmosphere of innocence and contentment is projected, along with happiness. The scene will therefore, focus on how a baby’s play is carefree, without any worries or apprehension, naiveté embodied.

The underlying theme of this scene is Innocence.

First scene: Infant          stage.

Characters: Baby James, James’ mother.

Location: Baby’s room.

Props: Baby toys, crib.

The next sequence takes us into the perspective of toddler James, whose understanding of play has become more complex, and therefore incorporates more intricate toys like tricycles, swings and see-saws. The toddler has also lost the naiveté of a baby, causing a tiny hint of cautiousness to enter their perception of play, which is augmented by James’ parents, as they are worried about him being hurt while playing. Ultimately, a feeling of growth, wonderment and progress will pervade this scene – it is all about him finding his way in the world, as he moves into the preteen stage.

The main theme here is Growth.

Second scene: Toddler stage.

Characters:  James as a toddler, James’ parents.

Location: Playground.

Props: Children’s toys.
The third scene shows us how play is perceived by preteens; by now, cautiousness has developed into a budding desire to not lose. This scene will show the viewer how James and Kevin play with each other, and their game of tag eventually ends up in both not wishing to lose, as one accuses the other of cheating, which leads to a minor squabble. The atmosphere will be slightly tense – their squabble is not a full-blown fight, but it’s a hint of things to come as they grow up.

The theme here is Realization.

Third scene: Preteen stage.

Characters: James, a friend named Kevin.

Location: One of their houses/school.

Props: Undecided.

The fourth scene details how James approaches play in his teenage years, and the nature of this scene may be slightly more cynical – instead of having fun, good play is now defined by victory. It is no longer enough to just have an enjoyable game; for the teenager, a bigger imperative is to win. Therefore, this scene will show James playing video games in his room, and his desire for victory. A darker, brooding atmosphere should be prevalent, one that is markedly graduated from the previous scene.

The main theme is Cynicism.

Fourth scene: Teenager stage.

Characters: The teenage James.

Location: His/her room.

Props: Computer.

This scene shows how James has now begun taking his competitiveness to a new level; instead of hiding his aggressiveness behind an online persona, he now shows it in real life – going out to a nightclub, he spots a girl and attempts to court her, only to find that another guy has his eyes set on her as well, causing the two to attempt outdoing the other throughout the entire night.

The theme for this scene is Competitiveness.
Fifth scene: Young adult stage. 

Characters: A slightly older James, a random woman and guy.

Location: Probably a nightclub.

Props: Glasses.
We then come to the adult stage, and the situation hasn’t really gotten any better when compared to the last scene – now, almost nothing of the child remains in James. No longer does he play for fun; he plays to win, even more so than as a teenager, namely by taking bigger risks, as everything is now a rat race, a competition to see who finishes on top of the pile. This scene will show the risk-taking of the adult and a ‘win at all costs’ mentality by having James take risks on the stock market and somehow managing to come out the victor. Play is no longer done just for the sake of it in this scene – play is engaged in, in order to come out with profits. This scene incorporates a fast, rapid tempo, suggestive of the adult rat race. 

The main theme is Competitiveness.

Sixth scene: Adult stage.

Characters: Adult James, unnamed stock broker.

Location: Somewhere outdoors.

Props: Cellphone.
The final stage has everything come to a full circle. Having retired (and thus left the cut-throat mentality of the rat race), the elderly James has begun to return to the carefree attitude that characterized his approach towards play as a baby; he will never truly regain all of that naiveté, but no longer will he perceive play as merely something to dominate and win at. This scene will thus show the elderly person playing chess (or any board game) with the young May, highlighting the contrast in mentalities. In the end, he will win through experience, which sets the stage for the final scene. 



Seventh scene: Elderly person.

Characters: A young child/teenager named May and the elderly James.

Location: A park.

Props: Chess board and pieces.
After the game, the elderly James speaks to May, attempting to impart the wisdom he has gathered throughout his life, that the journey is oftentimes more important than the destination. A placid and calm atmosphere will be utilized here, with the feelings of innocence and peace from the first stage reappearing.

As this scene and the last are two parts of a whole, the main theme for both is Acceptance.
Eighth scene: Elderly person, part II.

Characters: A young child/teenager named May and the elderly James.

Location: A park.

Props: Chess board and pieces.







 

This is the mood board of the video required for our group assignment, which depicts the different interpretations of the concept of play by people at different stages of their lives. The overall color scheme shows the progression of life, with all the ups and downs in life they bring.
 
 
In my post last week, I highlighted a quote of Jonathan Wilson's, namely that of how a playmaker was perhaps not so much a kind of player, but more a state of mind, a mental construct with a single objective in mind:

"Go forth and create."

Yet, the implication of that theory, once thought upon, are not something I can say I enjoy brooding on. It is not something I even want to hear, you could say.

For should it be true, it means that even the lowliest of craftsmen that play the beautiful game and the dullest of workers would be grouped with the likes of Cruyff and Platini in the classification of the playmaker. It would mean that anyone can be a playmaker, as long as they create. 

It would mean an end to the distinction of what constitutes art in football. No longer will the exquisite lofted pass over a defender, the precise through-ball or the inch-perfect diagonal pass be considered the tools of a playmaker, and their identity; instead, anything that leads to a goal will be considered playmaking. 

A long hoofed ball from the defense, the primary weapon of the Reepian way? Playmaking. A simple cross from out wide? Playmaking. A long throw-in? Playmaking.

The purist in me shudders to think of such tactics being considered in the same breath as classical, creative play. Perhaps it is my conservatism, but a playmaker can not - should not - be a title so easily granted, a hallowed position even those scrabbling in the mud can aspire to.

A playmaker is not defined. A playmaker is born, created, forged from birth. Either you have the ability, or you don't. There is no middle path, because there simply isn't one. Unlike ethics and morality, there is only a yes and a no.

I'll stop here before it descends into a full-blown rant on football. 

Jaden out.

Play

9/13/2013

0 Comments

 
Introduction:

What comes to mind when I see the word 'play'? More than anything else, it tells me of a certain sort of football player, a player honored and revered in the sport - the playmaker. In different nations, they go by different names, but whatever they are called, it cannot be denied that these players are crucial to ensuring that 'the beautiful game' is indeed beautiful, for without them, there is no play. Without them, the word 'play' becomes irrelevant - and so this post will be dedicated to the prime artists of football, the true players of the game.


Types of playmaker:

There are several types of playmaker, namely the no. 10, the wide playmaker and the deep-lying playmaker. The first plays in the zone just behind where the striker, or strikers play, a zone also known as the 'hole', Examples of such players include Mesut Özil, Roberto Baggio and Zinedine Zidane. They are known as enganches in Argentina, trequartistas in Italy and meia-atacantes in Brazil.

And then there are the wide playmakers, namely those players like Santi Cazorla, Juan Mata and David Silva.
Instead of starting in a central position, in the 'hole', they drift into that zone from out wide, and these players are known as interiores, or perhaps mezzalas, depending on their playing style.

Others sit in front of the line of defense, much like a stereotypical destroyer (a player whose primary job is to break up play, instead of creating it) and create from that zone. Examples of such players are Xabi Alonso, Andrea Pirlo, Xavi Hernández, Mateo Kovačić and Marco Verratti. These types of playmakers are most often identified by the Italian term, the regista, while the Brazilian equivalent is meia-armador.


How the playmaker influences play:

The playmaker's responsibilities are rather simple, although arguably one of the most important ones in a football team - create play. With the notable exception of the regista, the typical playmaker plays in the zone just behind where the striker, or strikers play, a zone also known as the 'hole', and their job is to receive the ball from a teammate playing deeper, before playing an incisive pass that splits the defense or stretches play, allowing the players tasked with getting goals opportunities to do so. 

As for the regista, their role is somewhat more unusual - instead of merely playing incisive passes, their role is to help dictate the tempo of play by helping their team keep possession or via initiating fast transitions from defense to attack. Since they also play in front of the defenders, their duties include those of the defensive as well - which means helping out when the team defends, whether through tackles, interceptions or committing cynical fouls.

Whatever role they play, playmakers are often the only source of creativity - without that creativity, their team finds it harder to create moves, and thus matches can sometimes be decided on the basis of which team's playmaker is shut down and stifled more.


The evolution of the playmaker:

Ask a football fan what comes to mind when the term 'playmaker' is mentioned, and they will likely give you an answer that describes the classical playmaker; a temperamental and controversial man whose talent is undeniable; the fortunes of his team rise and fall with his ego and form; Johan Cruijff and Juan Roman Riquelme were two such playmakers. In fact, Asch (2007 cited in Wilson, 2008, pg. 136-137) wrote of the Argentinian playmaker, the enganche, as "an artist, almost by definition a difficult, misunderstood soul", a man who wasn't always a leader, but "a romantic hero, a poet, a misunderstood genius with the destiny of a myth" who "only works under shelter, with a court in his thrall and an environment that protects him from the evils of this world."

Indeed, this was how a playmaker was like back in the old days, but with the advance of football tactics, the playmaker has adapted to fit in. No longer are the makers of play in football purely central, selfish and moody players who demand that they be set up to provide that moment of magic; more than anyone else, they are versatile, capable of playing wide and even upfront as the main striker - which is termed as a false nine - and indeed, they are also unselfish, often eschewing the chance to score by giving others that very chance. No longer are playmakers expected to provide a moment of magic alone, with an extra playmaker often deployed to assist them. As Cox (2010) once wrote, this is due to several reasons, like the importance of off-the-ball movement, the increasing adaptability of attacking players and the change of the dominant system in Europe from 4-4-2 to 4-2-3-1.

Due to those reasons, playmakers could no longer expect to remain static players; they had to vary their movement, learn new tricks, such as being capable of playing in different positions - or be marginalized by the aspects of the modern game itself. With playmakers no longer truly being capable of definition based on a few rigid aspects, Wilson (2010) has stated that playmakers are possibly no longer a defined position, but a state of mind - a mind geared and tuned to the art of play.


Conclusion:

High up? Deep? Wide? A state of mind and thought, purely a mental construct? It doesn't matter; the playmaker, however it will come to be defined in the future, will remain the darling of the football community as long as they remain, simply put, the makers of play. As has been stated earlier, without them, there is no play - and without play, football as we know it as dead.

In a sense, playmakers are more than just players. They are the artists who breathe life, vibrancy and color into the game. Without them, football would very much be a lesser, trifling thing - football fans worldwide owe an unaccountable debt to these maestros, both past and present.


References:

1. Cox, M., 2010. Zonal Marking. [online] Available at: <http://www.zonalmarking.net/2010/01/21/how-the-2000s-changed-tactics-9-versatile-attacking-players/> [Accessed September 13 2013]. 

2. Wilson, J., 2008. Inverting the Pyramid. London: Orion.
 
3. Wilson, J., 2010. The Question: What is a playmaker's role in the modern game? The Guardian, [online] 18 August. Available at: <http://www.theguardian.com/sport/blog/2010/aug/18/what-is-a-playmakers-role-in-modern-game> [Accessed September 13 2013].