The squash and stretch is considered by some to be the most important principle of animation, and is based on the observation that only objects that are stiff (like doors, windows or candlesticks) remain inert or maintain their shape during motion, while objects that are not (like animals or humans) will change in shape while maintaining their original volume, or mass. To give an example, think of the fundamental difference between solids and liquids; the former must maintain a certain shape, while the latter is more flexible and can fit itself into any container. This principle also makes up part of the basic training which all Disney animators needed to go through, by animating a ball that would compress itself (squashing) as it hit the ground, before elongating as it bounced off again (stretching), and this was done back in the 1930s where both processes were exaggerated by the animators. 

 
 
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Action: May pushing James around the park.
Dialogue: James giving advice to May.
Timing: 10 seconds.
Camera Angle: MLS.
Props: Wheelchair, park, bag.



Action: James and May talking in the park, James seems content in imparting some knowledge to May.
Dialogue: James speaks of his experiences in life.
Timing: 20 seconds.
Camera Angle: MCU and BCU.
Props: Wheelchair, bag, park.

Action: -
Dialogue: -
Timing: -
Camera Angle: -
Props: -
 
Action: Showing an older James playing chess, POV opposite him.
Dialogue: Talking peacefully about chess.
Timing: 15 seconds.
Camera Angle: MCU.
Props: 
Wheelchair, chess board, garden.

Action: Showing May, James' neighbor's daughter, POV of James.
Dialogue: May responding that she will win.
Timing: 10 seconds.
Camera Angle: MCU.
Props: Garden, chess board.

Action: James and May taking pleasure in a game of chess.
Dialogue: May shouting "I win!" but James seems happy.
Timing: 15 seconds.
Camera Angle:  MS and BCU.
Props: Chess board, wheel chair, garden, book, chair.

 
Action: James working late in office, focusing on time.
Dialogue: James murmuring about his work.
Timing: 7-8 seconds.
Camera Angle: MCU.
Props: 
Computer, clock, table.

Action: James giving a presentation and is very serious.
Dialogue: Work talk, technical terms.
Timing: 8-10 seconds.
Camera Angle: MLS.
Props: Office supplies, table.

Action: James talking to a co worker, office flirting.
Dialogue: 
Flirting attitude, office talk.
Timing: 10 seconds.
Camera Angle: MS.
Props: -
 
Action: Club scene, pretty girl standing close to James.
Dialogue: James talking to friends, club sounds in the background.
Timing: 15 seconds.
Camera Angle: LS.
Props: Drinks, club environment.

Action: Strange guy annoying the pretty girl, James watches from far.
Dialogue: Guy hits on the girl, girl refuses.
Timing: 18 seconds.
Camera Angle: MCU.
Props: -

Action: James confronting the stranger, protects the girl.
Dialogue: Serious banter between James and the stranger.
Timing: 
15 seconds.
Camera Angle: CU.
Props: 
-
 
Action: James in his room, playing games online.
Dialogue: James talking to himself, resolving to win the game.
Timing: 15 seconds.
Camera Angle: LS.
Props: Computer, books, table, etc.

Action: Showing James attitude towards the outside world.
Dialogue: -
Timing: 10 seconds.
Camera Angle: MCU.
Props: Computer, soda cans, mouse.

Action: James wins the game, demerits the opponent.
Dialogue: James' exclamation of joy.
Timing: 5 seconds.
Camera Angle:
 MS.
Props: Computer, soda cans, mouse.